In lieu of life bars, each character has a percentage counter that increases as you take damage.
Those attacks will vary based on what character you've chosen, the direction the joystick is pointing, whether you're in the air at the time you press the button, and other factors. Each character can perform standard attacks with the A button and special attacks with the B button. game before, let's lay out the essentials (fi you're familiar with the series, just jump to the next section): it's a fighting game packed with plenty of different characters from Nintendo's various franchises, along with an ever-growing roster of third-party characters. This one won't be a favorite of the hardcore set that keeps the Gamecube controller alive, but it's a surprisingly competent port and a good way to give Smash a reach that it just isn't going to have on the chronically sales-challenged Wii U. Playing it on the small screen for a week has slowly changed my opinion, though.
I didn't really care for the 3DS version of the game at E3, which was shown off alongside the upcoming Wii U version.
for Nintendo 3DS (a title that could surely be made shorter and better, but this isn't a review of the name) needs to take a fast, four-player fighter that has always had a whole TV to spread out on and squeeze it down to fit the 3DS' twin screens. This time around, Nintendo is extending the franchise to a portable system for the first time. Like Mario Kart, they often serve as important system-sellers that prompt additional sales bumps for the back catalogue. Since its launch on the Nintendo 64, the games have regularly ranked at or near the top of all-time sales lists for their respective consoles. is a big franchise for Nintendo is an understatement. The customized character can then be ferried between both versions to enable gamers to compete with friends.Game Details Developer: Sora Ltd., Bandai Namco Games Instead, the Amiibos will be CPU-controlled "helper" characters that can be trained and leveled up on the 3DS and Wii U. characters, although that would certainly be the most profitable path. Nintendo won't lock away Amiibo-exclusive Super Smash Bros. According to video game blog Kotaku, it costs at least $225 to experience everything in Spyro's Adventure, the first game of the Skylanders series. But to see everything in the game, a gamer must purchase additional figurines to unlock new areas. Activision's approach is simple - sell a game with three figurines, which can unlock different parts of the game with their abilities.
In May, the company revealed that Skylanders had generated over $2 billion in revenue in less than three years. The "new" 3DS, which will arrive in Japan in October, allows gamers to place the Amiibo directly on the screen.Īctivision has already proven that these NFC toys can be very profitable. These collectible toys, like figures for Activision Blizzard's ( ATVI -0.80% ) Skylanders and Disney's ( DIS -0.15% ) Infinity, "enter" the game when placed on a 3DS peripheral or Wii U GamePad. for the 3DS and Wii U are designed for Amiibos, Nintendo's new near field communication, or NFC, figurines. fails to sell enough new 3DS units, there's another factor that investors shouldn't overlook: Amiibos. How Amiibos could tie everything together But even if Super Smash Bros. Last quarter, we saw the same problem with Mario Kart 8 - Nintendo sold 2.82 million copies of the game, but only sold 510,000 Wii U devices - disappointing investors who thought the game would win over new gamers. buyers are existing 3DS owners rather than new users, then hardware sales will remain in a rut. for 3DS do not guarantee higher sales of the device. Mario Kart DS (Nintendo DS, 2005), for example, was the second-best-selling title of the eight Mario Kart games, with sales of 23 million units.īut strong sales of Super Smash Bros.
for the 3DS is the first handheld iteration of the casual fighting game, but Nintendo's top franchises have generally transitioned well between home and portable versions. With that impressive growth trajectory, it's easy to see why gamers and investors have high hopes for Super Smash Bros. Brawl (Wii, 2008), topped both with sales of 12.3 million copies. Melee (GameCube, 2001), sold 7.1 million copies. has consistently been one of Nintendo's most popular franchises.